Pvp Dmg Division6/28/2021
From here, you can decide to flank enemies from a distance or peer in and out of cover to deliver lethal blows up-close.Progression is much faster and most of the challenges, especially in the end- game, are much easier to handle and overcome.
Here, your ability to survive will be your strongest important suit. Defensive-focused skills are encouraged like the Reviver Hive or Turret. Again, you will need the Hive and Turret skills for the best backup options for your teammates. Be sure to check back as we are still learning things about the game. PVP Calc Updated for TU 10.1 About me Long time, heavy PVP focused player. Coming from a RPGMMORPGFPS background Baldurs Gate III, Diablo III Quake 1-3, Call of Duty, Unreal Tournament, Aion, Lineage II, Guild Wars 2 and many more. Pvp Dmg Division Full Stack FreelancerOn the profesional side of life, full stack freelancer, web design, web hosting, graphic design, SEO. Currently self-employed, if you need anything from the list above, you can find me on LinkedIn or my personal website, or just drop me an email. Clearly the articifier hive dmg does not have a PvP modifier and thats the main problem. Get rid of the fire holster, then fire the developer that brain stormed that idea. Next, fire the developer that thought it would be a good idea to put someone on fire for breaking someones armor therefore rendering shotgun and smgs useless. Next, fire the developer that invented that unlimited ammo fire starter that has the same damage as a grenade launcher that can kill entire teams with one chem. Next, fire the developer that thought it would be a good idea to have a tier 0 stinger hive melt armor off a 1.8 mil armor build. Next, fire your selves after a month worth of feedback for your pts phases and you ignore our ideas and listen to YouTubers aka PVEers giving their feedback on PVP like GameDaddy and others like him. By DOLOR. By DOLOR. The famous passive from Firewall spec, the most annoying thing in the game. I wont make a thread about this, i want people to comment WHY is the most anoyying and non-enjoyable thing inside the PvP world And why this should be removed. Valid arguments so DEVs can actually think and do something about it. PhantomTechRev said: The game should not reward you for losing the gunfight. Prosecutorial said: I shouldnt be punished for breaking someones armor. Why are they punishing players with skill Hello there my name is DOLOR and this is my last try contributing feedback to the PTS, since i feel like all of us are getting ignored, also keep in mind that english is not my main language. To start i have to say that this thread ONLY and ONLY applies for PvP ( saying that we can get rid of PvE white knights ) PistolsShields: in the current live server pistols are out of control, some proof here: They nerfed the pistols for 10 of the base dmg, same thing they did with the M1A at the firsts nerfs, that didnt do ANYTHING. A player with all blues should NOT be able to 3 tap you, they should have troubles killing you specially behind a shield, and this is what DEVs are ignoring The only counter plays to the shield, other than skill power, is Jammer Pulse which disables it for 5 seconds( wich most of the time fails for some reason) and in those 5 seconds it will regenerate health. Another problem is that bulwark shield can be used with Vigilance talent wich gives you 25 of TOTAL weapon dmg even if you shoot the shield the user still keeps the buff dealing tons of dmg. Possible fixes: - Reduce the amount of hp the shields have and its regen in the same way weapon dmg got a PvP nerf 20. Reduce the amount of damage a player can do under the Bulwark shield protection by 20-35 so the pistol doesnt hit as hard. Make Jammer Pulse always break shield for at least 0.5-1 sec, even on 100 haz prot. Vanguard Talent: Vanguard talent is also Overtuned specially with the current TTK For those who dont know Vanguard talent: Deploying a shield makes it invulnerable for 5s and grants 45 of your armor as bonus armor to all other allies for 20s. Possible fix: -Reduce the amout time of immunity given by the talent to 3 seconds and Increase the cooldown to 35 secs Shotguns: The best weapon since you can spec into full blues having 1.9 mil armor and still 2-3 tap people. First of all, i know that shotguns should be lethal at close range, thats how its suppose to be, however the only way to get to this should be ONLY by having reds in your build They nerfed shotguns by 15 and I say again; this is nothing. Melee DMG: Okay, i get it, Lady death grip looks cool and u wanted to make it realistic i like it. But you forgot that Claws Out named holster gives you another 500 melee dmg, making it a 1000 melee dmg combined you hit up to 1million in PvP Now imagine this with a full blue build and still hitting for that much. Possible fix: -A PvP modifier Fire starter Chem launcher You did nerf it by 20 i know, thats a good sign u did notice that its overtuned. But 20 is not enough, you can still 1 hit players with the Artificer hive buff, hitting up to 1,5million and dont forget about the fire ticks wich are 60k average. Now, lets take a look of what Artificer hive does: The Artificer Hive shoots out fast-acting micro-drones to deployed skills (including other Hives), repairing them, temporarily boosting their performancedamage, and extending their duration.
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